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Dead space remake pc stuttering
Dead space remake pc stuttering




dead space remake pc stuttering
  1. #Dead space remake pc stuttering 720p#
  2. #Dead space remake pc stuttering full#

Both of these features work by rendering the game at a lower resolution. Lower-end chips will struggle more, likely maxing out the utilization and causing stutters or crashes.īack to FSR and DLSS, though. The kicker is that I was testing the game with an Intel Core i9-13900K, which is undisputedly one of the fastest gaming processors you can buy right now. Image used with permission by copyright holder Even turning down the game to its lowest graphics preset didn’t change the CPU utilization at all. The Last of Us is a linear experience, and although there are some CPU-bound settings, they don’t improve performance. There are games that are prone to CPU bottlenecks like Marvel’s Spider-Man , but they generally involve large open worlds with lots of simulations. That’s extremely high for such a linear game. If you turn on FSR or DLSS, that number goes up - I jumped into 70% territory after turning on either. That’s higher than many real-time strategy games, which are notoriously heavy on your processor.

#Dead space remake pc stuttering full#

Even at full resolution on my Alienware 34 QD-OLED, the game would hover between 30% to 50% CPU utilization. The problem is that The Last of Us on PC is very heavy on your CPU. I suspect most PCs will run into issues, though. Normally, that works great, and with the right rig, it works in The Last of Us on PC as well. Upscaling can’t help Image used with permission by copyright holderĭLSS and FSR are both super resolution tools that are meant to boost your frame rate by rendering the game at a lower resolution. That’s one possible source of stuttering and hitches, but there’s an even more pressing issue: your processor. At native resolution with maxed-out setting, it consumed nearly 14GB.Įven if you have a GPU with 8GB of video memory - which, as a reminder, includes graphics cards as powerful as the RTX 3070 Ti - there’s a good chance you’ll run out of video memory, even with modest settings.

#Dead space remake pc stuttering 720p#

Even at 720p with the lowest preset, the game consumed close to 7GB of video memory. The system requirements only call for a graphics card with 4GB of video memory, but I had a different experience. The source of stuttering and crashes is likely due to the high CPU utilization and the high video memory requirements. Replacing the file associated with Oodle can apparently solve longer loading times, but I wouldn’t hold my breath on the stuttering issues. Some users are speculating that the long loading times are related to a bugged version of the Oodle decompression library that The Last of Us uses. For me, it was around 30 minutes, but some users report waiting upwards of two hours before the initial shader compilation was finished. The Last of Us on PC, on the other hand, takes a notoriously long time to precompile shaders when you first load the game. This isn’t the same problem as games like Gotham Knights experienced, as they suffered from shader compilation issues.

dead space remake pc stuttering

It’s not surprising that the game is having issues on so many systems, though. I encountered some minor stuttering and long loading times, but never any crashes. There are several issues with The Last of Us on PC - stuttering, crashes, and long loading times chief among them. I was using RTSS to cap to 100 earlier, this gave me bad stutters compared to forcing 100 as a refresh rate and vsync.A possible source of stutter Image used with permission by copyright holder It seems that the stutters are more severe on higher settings and refresh rates, so this method of forcing the game to a lower refresh rate seems to do the trick. In game, I have set my settings to medium instead of high, using dlss quality, but most importantly, i have set the game to fullscreen with vsyc on in game and the refresh rate to 100 instead of my monitors supported 144.

dead space remake pc stuttering

So in NVIDIA control panel, set the preferred refresh rate to Application controlled Next to the known trick of deleting the cache folder and not changing settings afterwards I have found the following "fix" that seems to at least minimize the severity of the stutters. I'm probably not the only one desperately trying to find a fix for the traversal stutters. TLDR: in NVIDIA control panel, set the preferred refresh rate to Application controlled and in game lower the refresh rate to e.g.






Dead space remake pc stuttering